Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rotting Rats

1B · Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1

Similar cards

Color identity:
NameManaTypeText
Creosote Heath Land — Desert Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Eroded Canyon Land — Desert Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Festering Gulch Land — Desert Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}.
Forlorn Flats Land — Desert Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {B}.
Jagged Barrens Land — Desert Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {R}.
Lonely Arroyo Land — Desert Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Lush Oasis Land — Desert Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Soured Springs Land — Desert Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {B}.
Recalibrate 1UInstant Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Solitary Defiance 2UEnchantment As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
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