M:tG card similarity search
1B · Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Rakish Crew | 2B | Enchantment | When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Numot, the Devastator | 3URW | Legendary Creature — Dragon | Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. 6/6 |
Knight of the Ebon Legion | B | Creature — Vampire Knight | {2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) 1/2 |
Gift of the Woods | G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. |
Slaughter Singer | GW | Creature — Phyrexian Cleric | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. 2/2 |
Alaundo the Seer | 2GU | Legendary Creature — Human Shaman | {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
Grassland Crusader | 5W | Creature — Human Cleric Soldier | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Streambed Aquitects | 1UU | Creature — Merfolk Scout | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |
Yew Spirit | 4G | Creature — Spirit Treefolk | {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3 |
Whipstitched Zombie | 1B | Creature — Zombie | At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2 |