Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rouse the Mob

R · Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Thistledown Duo 2W/UCreature — Kithkin Soldier Wizard Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Prickly Marmoset 2RCreature — Monkey First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. 2/3
Avenging Hunter 4GCreature — Dragon Ranger Trample When Avenging Hunter enters the battlefield, you take the initiative. 5/4
Pardic Collaborator 3RCreature — Human Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Wall of Tanglecord 2Artifact Creature — Wall Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Acceptable Losses 3RSorcery As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
Rowdy Research 6UInstant This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Page 175