Card Codex

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17 May 2024: Card library updated.

Rouse the Mob

R · Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
Thrumming Stone 5Legendary Artifact Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Rakdos, the Showstopper 4BRLegendary Creature — Demon Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. 6/6
Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
Skyshroud Condor 1UCreature — Bird Cast this spell only if you've cast another spell this turn. Flying 2/2
Shah of Naar Isle 3RCreature — Efreet Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6
Illusory Angel 2UCreature — Angel Illusion Cast this spell only if you've cast another spell this turn. Flying 4/4
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Magmatic Insight RSorcery As an additional cost to cast this spell, discard a land card. Draw two cards.
Skinwing 4Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
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