Card Codex

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17 May 2024: Card library updated.

Rouse the Mob

R · Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Flaming Fist 2WLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Force of Virtue 2WWEnchantment If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
Charismatic Vanguard 2WCreature — Dwarf Soldier {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2
Accelerated Mutation 3GGInstant Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Ethereal Armor WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Driven 1GSorcery Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Legion Lieutenant WBCreature — Vampire Knight Other Vampires you control get +1/+1. 2/2
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Manaplasm 2GCreature — Ooze Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. 1/1
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