M:tG card similarity search
2W · Creature — Elf Scout
When Roving Harper enters the battlefield, draw a card. 2/2
Name | Mana | Type | Text |
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Ichor Rats | 1BB | Creature — Phyrexian Rat | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter. 2/1 |
Satyr Enchanter | 1GW | Creature — Satyr Druid | Whenever you cast an enchantment spell, draw a card. 2/2 |
Ancient Amphitheater | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}. | |
Círdan the Shipwright | 3GU | Legendary Creature — Elf Noble | Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. 3/4 |
Vraska Joins Up | BG | Legendary Enchantment | When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. |
Haggle | R | Instant — Adventure | You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
Boiling Blood | 2R | Instant | Target creature attacks this turn if able. Draw a card. |
Imoen, Mystic Trickster | 2U | Legendary Creature — Human Rogue Wizard | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
Mesmeric Trance | 1UU | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. |