Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rowan's Grim Search

2B · Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.

Similar cards

Color identity:
NameManaTypeText
Altar's Reap 1BInstant As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Corrupted Conviction BInstant As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Skulltap 1BSorcery As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Village Rites BInstant As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Izzet Charm URInstant Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Swindler's Scheme 2UEnchantment Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
Compulsive Research 2USorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Gale, Abyssal Conduit 3UBLegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, each opponent loses 2 life. 4/5
Geralf's Messenger BBBCreature — Zombie Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2
Knights of the Black Rose 3WBCreature — Human Knight When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
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