M:tG card similarity search
2RR · Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Name | Mana | Type | Text |
---|---|---|---|
Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
Fury Sliver | 5R | Creature — Sliver | All Sliver creatures have double strike. 3/3 |
Nyxborn Rollicker | R | Enchantment Creature — Satyr | Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1. 1/1 |
Boar Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Eland Umbra | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
Macetail Hystrodon | 6R | Creature — Beast | First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) 4/4 |
Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |