M:tG card similarity search
2RR · Creature — Human Pirate
Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. 3/3
Name | Mana | Type | Text |
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Gnarlid Pack | 1G | Creature — Beast | Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 |
Arc Lightning | 2R | Sorcery | Arc Lightning deals 3 damage divided as you choose among one, two, or three targets. |
Flames of the Firebrand | 2R | Sorcery | Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. |
Marauding Looter | 2UR | Creature — Human Pirate | Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. 4/3 |
Soul Conduit | 6 | Artifact | {6}, {T}: Two target players exchange life totals. |
Deepcavern Imp | 2B | Creature — Imp Rebel | Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
Ferocious Tigorilla | 3R | Creature — Cat Ape | Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3 |
Skeleton Scavengers | 2B | Creature — Skeleton | Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. 0/0 |
Gnawing Vermin | B | Creature — Rat | When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. 1/1 |
Phantom Nomad | 1W | Creature — Spirit Nomad | Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |