Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rowdy Research

6U · Instant

This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.

Similar cards

Color identity:
NameManaTypeText
Refocus 1UInstant Untap target creature. Draw a card.
Colfenor's Urn 3Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Mirrored Depths Plane — Karsus Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Katabatic Winds 2GEnchantment Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Noyan Dar, Roil Shaper 3WULegendary Creature — Merfolk Ally Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4
Ramosian Rally 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Candlekeep Sage 2ULegendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Contact Other Plane 3UInstant Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
Slaughter the Strong 1WWSorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Page 276