M:tG card similarity search
2GG · Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Singe-Mind Ogre | 2BR | Creature — Ogre Mutant | When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value. 3/2 |
Fire Prophecy | 1R | Instant | Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. |
Archdruid's Charm | GGG | Instant | Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. |
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Strata Scythe | 3 | Artifact — Equipment | Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3} |
Wedding Security | 3BB | Creature — Vampire Soldier | Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. 4/4 |
Binding Negotiation | 1B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. |
Collectigull | 2W | Creature — Bird | Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1 |
Invasion of Dominaria | 2W | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card. |
Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |