M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Skeletonize | 4R | Instant | Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature." |
Dovin's Dismissal | 2WU | Instant | Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle. |
Embraal Gear-Smasher | 2R | Creature — Human Warrior | {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. 2/3 |
Ruinous Intrusion | 3G | Instant | Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. |
Angel's Herald | W | Creature — Human Cleric | {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle. 1/1 |
Firebrand Ranger | 1R | Creature — Human Soldier Ranger | {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1 |
Juniper Order Ranger | 3GW | Creature — Human Knight Ranger | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 |
Weakstone's Subjugation | U | Enchantment — Aura | Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
Order of the White Shield | WW | Creature — Human Knight | Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
Reckless Cohort | 1R | Creature — Human Warrior Ally | Reckless Cohort attacks each combat if able unless you control another Ally. 2/2 |