M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |
Evolution Sage | 2G | Creature — Elf Druid | Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2 |
Do or Die | 1B | Sorcery | Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. |
Possessed Nomad | 2WW | Creature — Human Nomad Horror | Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3 |
Budoka Gardener | 1G | Creature — Human Monk | {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. 2/1 |
Corpsehatch | 3BB | Sorcery | Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." |
Serenity | 1W | Enchantment | At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
Faerie Seer | U | Creature — Faerie Wizard | Flying When Faerie Seer enters the battlefield, scry 2. 1/1 |
Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
Bazaar Trader | 1R | Creature — Goblin | {T}: Target player gains control of target artifact, creature, or land you control. 1/1 |