M:tG card similarity search
4G · Creature — Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/4
Name | Mana | Type | Text |
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Nightveil Predator | UUBB | Creature — Vampire | Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |
Deep Freeze | 2U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
Stasis Field | 1U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities. |
Arcus Acolyte | GW | Creature — Human Cleric Archer | Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}. 2/2 |
Charging War Boar | 1RG | Creature — Boar | Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1 |
Green Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
Pledge of Loyalty | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. |
Optimus Prime, Inspiring Leader | 3RW | Legendary Artifact Creature — Autobot | {1}: Turn target permanent you control to its other face. {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. 4/5 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Forebear's Blade | 3 | Artifact — Equipment | Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3} |