M:tG card similarity search
3R · Creature — Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Predatory Sliver | 1G | Creature — Sliver | Sliver creatures you control get +1/+1. 1/1 |
Steelform Sliver | 2W | Creature — Sliver | Sliver creatures you control get +0/+1. 2/2 |
Tilonalli's Crown | 1R | Enchantment — Aura | Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample. |
Supply-Line Cranes | 3WW | Creature — Bird | Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4 |
Wingshield Agent | 2U | Creature — Human Soldier | Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3 |
Charge Across the Araba | 4W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
Shimatsu the Bloodcloaked | 3R | Legendary Creature — Demon Spirit | As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0 |
Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Archfiend of Sorrows | 5BB | Creature — Demon | Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |