M:tG card similarity search
1RG · Creature — Viashino Warrior
Rubblebelt Runner can't be blocked by creature tokens. 3/3
Name | Mana | Type | Text |
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Null Champion | 1B | Creature — Zombie Warrior | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate Null Champion. 1/1 |
Lynx | 1G | Creature — Cat | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Zodiac Tiger | 2GG | Creature — Cat | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |
Akron Legionnaire | 6WW | Creature — Giant Soldier | Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
Specimen Collector | 4U | Creature — Vedalken Wizard | When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control. 2/1 |
The Girl in the Fireplace | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel. |
Goldmaw Champion | 2W | Creature — Dwarf Warrior | Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) 2/3 |