M:tG card similarity search
4RG · Creature — Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Name | Mana | Type | Text |
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Wave-Wing Elemental | 5U | Creature — Elemental | Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. 3/4 |
Kjeldoran Javelineer | W | Creature — Human Soldier | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. 1/2 |
Magnify | G | Instant | All creatures get +1/+1 until end of turn. |
Roaring Earth | 1G | Enchantment | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. |
Creepy Puppeteer | 3R | Creature — Human Rogue | Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3 |
Kinetic Augur | 3R | Creature — Human Shaman | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards. */4 |
Feast of Worms | 3GG | Sorcery — Arcane | Destroy target land. If that land was legendary, its controller sacrifices another land. |
Warmonger Hellkite | 4RR | Creature — Dragon | Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5 |
Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
Kraken of the Straits | 5UU | Creature — Kraken | Creatures with power less than the number of Islands you control can't block Kraken of the Straits. 6/6 |