Card Codex

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17 May 2024: Card library updated.

Rubblehulk

4RG · Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*

Similar cards

Color identity:
NameManaTypeText
Shield's Might 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Ghitu War Cry 2REnchantment {R}: Target creature gets +1/+0 until end of turn.
Giant Growth GInstant Target creature gets +3/+3 until end of turn.
Howling Fury 2BSorcery Target creature gets +4/+0 until end of turn.
Infuriate RInstant Target creature gets +3/+2 until end of turn.
Integrity R/WInstant Target creature gets +2/+2 until end of turn.
Go Hog Wild 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Might of Oaks 3GInstant Target creature gets +7/+7 until end of turn.
Ride the Rails 1RInstant — Adventure Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Monstrous Growth 1GSorcery Target creature gets +4/+4 until end of turn.
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