Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rude Awakening

4G · Sorcery

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Choking Sands 1BBSorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Emergent Sequence 1GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Corrupted Zendikon 1BEnchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Mishra's Foundry Land {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Juniper Order Druid 2GCreature — Human Cleric Druid {T}: Untap target land. 1/1
Trufflesnout 2GCreature — Boar When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. • You gain 4 life. 2/2
Pharika's Libation 2BInstant Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment.
Tectonic Giant 2RRCreature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4
Aim for the Head 2BSorcery Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
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