Card Codex

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17 May 2024: Card library updated.

Ruham Djinn

5W · Creature — Djinn

First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. 5/5

Similar cards

Color identity:
NameManaTypeText
Unchained Berserker 1RCreature — Human Berserker Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Phyrexian Boon 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Hazardous Conditions 2BGSorcery Creatures with no counters on them get -2/-2 until end of turn.
Mirran Crusader 1WWCreature — Human Knight Double strike, protection from black and from green 2/2
Rage Reflection 4RREnchantment Creatures you control have double strike.
Field Marshal 1WWCreature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2
Hundred-Talon Strike WInstant — Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
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