M:tG card similarity search
1W · Creature — Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Gulf Squid | 3U | Creature — Squid Beast | When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2 |
False Demise | 2U | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
Unhallowed Pact | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
Kodama of the North Tree | 2GGG | Legendary Creature — Spirit | Trample Shroud (This creature can't be the target of spells or abilities.) 6/4 |
Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Trench Wurm | 3B | Creature — Wurm | {2}{R}, {T}: Destroy target nonbasic land. 3/3 |
Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |
Drag to the Bottom | 2BB | Sorcery | Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. |
Jinx | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |