M:tG card similarity search
2B · Creature — Orc Pirate
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Amass the Components | 3U | Sorcery | Draw three cards, then put a card from your hand on the bottom of your library. |
Omen | 1U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
Ponder | U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
Midnight Scavengers | 4B | Creature — Human Rogue | When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
Shaman of the Pack | 1BG | Creature — Elf Shaman | When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2 |
Extraction Specialist | 2W | Creature — Human Rogue | Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. 3/2 |
Conjurer's Closet | 5 | Artifact | At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. |
Jace, Mirror Mage | 1UU | Legendary Planeswalker — Jace | Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. Loyalty 4 |
Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |
Genesis Ultimatum | GGUUURR | Sorcery | Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |