M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Living Twister | RRG | Creature — Elemental | {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5 |
Spore Burst | 3G | Sorcery | Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control. |
Skirsdag Flayer | 1B | Creature — Human Cleric | {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1 |
The Motherlode, Excavator | 3RR | Legendary Artifact Creature — Robot | When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5 |
Multani's Decree | 3G | Sorcery | Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. |
Paraselene | 2W | Sorcery | Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. |
Wave of Vitriol | 5GG | Sorcery | Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles. |
Fracturing Gust | 2G/WG/WG/W | Instant | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
Vorinclex, Voice of Hunger | 6GG | Legendary Creature — Phyrexian Praetor | Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6 |
Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |