M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Prognostic Sphinx | 3UU | Creature — Sphinx | Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5 |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Exultant Cultist | 2U | Creature — Human Wizard | When Exultant Cultist dies, draw a card. 2/2 |
Down | 3B | Sorcery | Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.) |
Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |
Ambergris, Citadel Agent | 2R | Legendary Creature — Dwarf Cleric | Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. 3/2 |
Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
Toothy, Imaginary Friend | 3U | Legendary Creature — Illusion | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1 |
Development | 3UR | Instant | Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times. |
Cemetery Recruitment | 1B | Sorcery | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |