Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rumor Gatherer

1WW · Creature — Elf Wizard

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. 2/1

Similar cards

Color identity:
NameManaTypeText
Yarok's Wavecrasher 3UCreature — Elemental When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4
Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Rumbling Sentry 3WWCreature — Giant When Rumbling Sentry enters the battlefield, scry 1. 3/6
Kyler, Sigardian Emissary 3GWLegendary Creature — Human Cleric Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler. 2/2
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
Aetherstorm Roc 2WWCreature — Bird Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3
Hama Pashar, Ruin Seeker 1WULegendary Creature — Human Wizard Room abilities of dungeons you own trigger an additional time. 2/3
Octoprophet 3UCreature — Octopus When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/3
Kiora's Follower GUCreature — Merfolk {T}: Untap another target permanent. 2/2
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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