Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Run

3RG · Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Similar cards

Color identity:
NameManaTypeText
Putrid Leech BGCreature — Zombie Leech Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn. 2/2
Fog Elemental 2UCreature — Elemental Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Kardur, Doomscourge 2BRLegendary Creature — Demon Berserker When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
Trusty Companion 1WCreature — Hyena Vigilance Trusty Companion can't attack alone. 3/2
Doomskar Titan 4RRCreature — Giant Berserker When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 4/4
Vengeful Ancestor 2RRCreature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Page 154