Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Run Amok

1R · Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Princess Twilight Sparkle WULegendary Creature — Alicorn Flying Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1. {W}{U}{B}{R}{G}: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game. 2/2
Electrostatic Pummeler 3Artifact Creature — Construct When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. 1/1
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Megatherium 2GCreature — Beast Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. 4/4
Swiftblade Vindicator RWCreature — Human Soldier Double strike, vigilance, trample 1/1
Strength-Testing Hammer 1Artifact — Equipment Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Meandering Towershell 3GGCreature — Turtle Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 5/9
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Ogre Marauder 1BBCreature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1
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