Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Run Ashore

4UU · Instant

Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Sunscape Master 2WWCreature — Human Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
Reincarnation 1GGInstant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Abrupt Decay BGInstant This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Cabaretti Confluence 3RGWSorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Citadel Siege 2WWEnchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Celestial Purge 1WInstant Exile target black or red permanent.
Binding the Old Gods 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
Glacial Revelation 2GSorcery Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Cut the Tethers 2UUSorcery For each Spirit, return it to its owner's hand unless that player pays {3}.
Page 135