M:tG card similarity search
4UU · Instant
Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Rite of Oblivion | WB | Sorcery | As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
Evacuation | 3UU | Instant | Return all creatures to their owners' hands. |
Tradewind Rider | 3U | Creature — Spirit | Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4 |
Treva's Charm | GWU | Instant | Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card. |
Hubris | 1U | Instant | Return target creature and all Auras attached to it to their owners' hands. |
Karakas | Legendary Land | {T}: Add {W}. {T}: Return target legendary creature to its owner's hand. | |
Spectral Shift | 1U | Instant | Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.) |
Flooded Shoreline | UU | Enchantment | {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. |
Scaled Destruction | 4WW | Sorcery | Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.) |
You See a Guard Approach | U | Instant | Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |