Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Run Ashore

4UU · Instant

Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Wayward Soul 2UUCreature — Spirit Flying {U}: Put Wayward Soul on top of its owner's library. 3/2
Noggle Bridgebreaker 2U/RU/RCreature — Noggle Rogue When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. 4/3
Putrid Warrior WBCreature — Zombie Soldier Warrior Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life. 2/2
Unleash the Flux Phenomenon When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Cyclone Summoner 5UUCreature — Giant Wizard When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7
Crystal Seer 4UCreature — Vedalken Wizard When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. 2/2
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Stir the Pride 4WInstant Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.)
Exclusion Ritual 4WWEnchantment Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Shimmerwing Chimera 3UEnchantment Creature — Chimera Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. 3/2
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