M:tG card similarity search
3U · Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
Name | Mana | Type | Text |
---|---|---|---|
Leyline of Singularity | 2UU | Enchantment | If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. |
A-You Come to a River | 2U | Sorcery | Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
Banishing Knack | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Retraction Helix | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Meteor Golem | 7 | Artifact Creature — Golem | When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. 3/3 |
Banish to Another Universe | 4W | Enchantment | Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. |
Rona's Vortex | U | Instant | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. |
Run Aground | 3U | Instant | Put target artifact or creature on top of its owner's library. |
Illuna, Apex of Wishes | 2GUR | Legendary Creature — Beast Elemental Dinosaur | Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. 6/6 |
The World Spell | 5GG | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield. |