M:tG card similarity search
UR · Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Name | Mana | Type | Text |
---|---|---|---|
Nameless Inversion | 1B | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn. |
Staying Power | 2W | Enchantment | "Until end of turn" and "this turn" effects don't end. |
Devoted Paladin | 4W | Creature — Orc Knight | Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4 |
Anointed Deacon | 4B | Creature — Vampire Cleric | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3 |
Greater Werewolf | 4B | Creature — Werewolf | At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4 |
Totentanz, Swarm Piper | 1BR | Legendary Creature — Human Warlock Bard | Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. 2/3 |
Opportunistic Dragon | 2RR | Creature — Dragon | Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
Samwise the Stouthearted | 1W | Legendary Creature — Halfling Peasant | Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1 |
Savior of Ollenbock | 1WW | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2 |
Malevolent Awakening | 1BB | Enchantment | {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. |