M:tG card similarity search
UR · Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Desert's Hold | 2W | Enchantment — Aura | Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated. | 
| Culling Mark | 2G | Sorcery | Target creature blocks this turn if able. | 
| Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 | 
| Surge Mare | UU | Creature — Horse Fish | Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5 | 
| Party Crasher | 4R | Creature — Goblin Berserker | Haste You can attack with Party Crasher once each combat during each opponent's turn. 3/3 | 
| Peace Talks | 1W | Sorcery | This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. | 
| Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 | 
| Fibrous Entangler | Creature — Eldrazi Werewolf | Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat. 4/6 | |
| Stormcaller of Keranos | 2R | Creature — Human Shaman | Haste {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 | 
| Mark for Death | 3R | Sorcery | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. |