M:tG card similarity search
3G · Enchantment — Aura
Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blood Moon | 2R | Enchantment | Nonbasic lands are Mountains. |
| Nantuko Elder | 2G | Creature — Insect Druid | {T}: Add {C}{G}. 1/2 |
| Sheltered Aerie | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color." |
| Vine Trellis | 1G | Creature — Plant Wall | Defender (This creature can't attack.) {T}: Add {G}. 0/4 |
| Plant Beans | 1G | Sorcery — Adventure | You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
| Exploration | G | Enchantment | You may play an additional land on each of your turns. |
| The Explorer | Hero | You may play an additional land on each of your turns. | |
| Blasted Landscape | Land | {T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.) | |
| Indatha Crystal | 3 | Artifact | {T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Ketria Crystal | 3 | Artifact | {T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |