M:tG card similarity search
3G · Enchantment — Aura
Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Restless Spire | Land | Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. | |
| Weirding Wood | 2G | Enchantment — Aura | Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color." |
| Ancient Den | Artifact Land | {T}: Add {W}. | |
| Azorius Signet | 2 | Artifact | {1}, {T}: Add {W}{U}. |
| Barkchannel Pathway | Land | {T}: Add {G}. | |
| Tidechannel Pathway | Land | {T}: Add {U}. | |
| Barry's Land | Basic Land — Cloud | {T}: Add {C}. | |
| Blightstep Pathway | Land | {T}: Add {B}. | |
| Searstep Pathway | Land | {T}: Add {R}. | |
| Bloodstone Cameo | 3 | Artifact | {T}: Add {B} or {R}. |