M:tG card similarity search
1R · Creature — Goblin Warrior
Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. 1/1
Name | Mana | Type | Text |
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Glory-Bound Initiate | 1W | Creature — Human Warrior | You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) 3/1 |
Norwood Warrior | 2G | Creature — Elf Warrior | Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Inspiring Unicorn | 2WW | Creature — Unicorn | Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. 2/2 |
Search the City | 4U | Enchantment | When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |
Mosswood Dreadknight | 1G | Creature — Human Knight | Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn. 3/2 |
Devkarin Dissident | 1G | Creature — Elf Warrior | {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2 |
Iridescent Blademaster | 1G | Creature — Elf Warrior | {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2 |
Safehold Sentry | 1W | Creature — Elf Warrior | {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Timesifter | 5 | Artifact | At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken. |