Card Codex

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17 May 2024: Card library updated.

Rune of Flight

1U · Enchantment — Aura Rune

Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Similar cards

Color identity:
NameManaTypeText
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Sanguine Sipper 1WCreature — Vampire Guest Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1
Cobbled Wings 2Artifact — Equipment Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Neurok Hoversail 1Artifact — Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Winged Boots 1UArtifact — Equipment Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}
Skyrider Trainee 4WCreature — Human Soldier Skyrider Trainee has flying as long as it's enchanted. 3/3
Scared Stiff 2BCreature — Zombie Coward Guest Scared Stiff has menace as long as you control a stickered permanent. 3/2
Flight UEnchantment — Aura Enchant creature Enchanted creature has flying.
Flutterfox 1WCreature — Fox As long as you control an artifact or enchantment, Flutterfox has flying. 2/2
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