M:tG card similarity search
1U · Enchantment — Aura Rune
Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Name | Mana | Type | Text |
---|---|---|---|
Daggersail Aeronaut | 3R | Creature — Goblin | As long as it's your turn, Daggersail Aeronaut has flying. 3/2 |
A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
Sky Tether | W | Enchantment — Aura | Enchant creature Enchanted creature has defender and loses flying. |
Snow Devil | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. |
Sultai Runemark | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Kitesail Corsair | 1U | Creature — Human Pirate | Kitesail Corsair has flying as long as it's attacking. 2/1 |
Blood Burglar | 1B | Creature — Vampire Rogue | As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 2/2 |
Clout of the Dominus | U/R | Enchantment — Aura | Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. |
Eternal Warrior | R | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. |