Card Codex

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17 May 2024: Card library updated.

Rune of Might

1G · Enchantment — Aura Rune

Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Similar cards

Color identity:
NameManaTypeText
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Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
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Arcanum Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
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Chillerpillar 3USnow Creature — Insect {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying. 3/3
Dragon Fangs 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Sword of Vengeance 3Artifact — Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Squire's Devotion 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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