M:tG card similarity search
1B · Enchantment — Aura Rune
Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Name | Mana | Type | Text |
---|---|---|---|
Kor Skyfisher | 1W | Creature — Kor Soldier | Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |
Wispmare | 2W | Creature — Elemental | Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3 |
Sphinx of Enlightenment | 4UU | Creature — Sphinx | Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5 |
Sentinel of Lost Lore | 1GG | Creature — Elf Knight | When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. 3/4 |
Abstruse Interference | 2U | Instant | Devoid (This card has no color.) Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) |
Alpha Guard | 1G | Creature — Elf Employee | When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2 |
Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |
Glare of Heresy | 1W | Sorcery | Exile target white permanent. |
Madblind Mountain | Land — Mountain | ({T}: Add {R}.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents. |