M:tG card similarity search
1B · Enchantment — Aura Rune
Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Name | Mana | Type | Text |
---|---|---|---|
Lingering Death | 1B | Enchantment — Aura | Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. |
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Admiral Brass, Unsinkable | 2UBR | Legendary Creature — Human Pirate | When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3 |
Rusted Relic | 4 | Artifact | Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. |
Defiling Tears | 2B | Instant | Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." |
Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
Overlaid Terrain | 2GG | Enchantment | As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color." |
Gigantomancer | 7G | Creature — Human Shaman | {1}: Target creature you control has base power and toughness 7/7 until end of turn. 1/1 |
Grenzo's Rebuttal | 4RR | Sorcery | Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |