Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rune of Mortality

1B · Enchantment — Aura Rune

Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Similar cards

Color identity:
NameManaTypeText
Prison Sentence 2WEnchantment — Aura Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Huddle Up 2USorcery Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.
Isshin, Two Heavens as One RWBLegendary Creature — Human Samurai If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/4
Cryptolith Rite 1GEnchantment Creatures you control have "{T}: Add one mana of any color."
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Cult of the Waxing Moon 4GCreature — Human Shaman Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4
Alseid of Life's Bounty WEnchantment Creature — Nymph Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. 1/1
Wasteland Raider 2BBCreature — Human Mercenary Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. 4/3
Run Ashore 4UUInstant Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Teferi's Protection 2WInstant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Page 410