Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rune of Protection: Black

1W · Enchantment

{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Barbed Servitor 3BArtifact Creature — Construct Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1
Evaporate 2RSorcery Evaporate deals 1 damage to each white and/or blue creature.
Incandescent Aria RGWSorcery Incandescent Aria deals 3 damage to each nontoken creature.
Shadow Guildmage BCreature — Human Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you. 1/1
Ghitu Embercoiler 1RCreature — Human Wizard Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2
You've Been Caught Stealing 1RSorcery Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Storm Caller 2RCreature — Ogre Shaman When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2
Mugging RSorcery Mugging deals 2 damage to target creature. That creature can't block this turn.
Light Up the Night XRSorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fleeting Spirit 1WCreature — Spirit {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1
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