M:tG card similarity search
1W · Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Fiendish Duo | 4RR | Creature — Devil | First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5 |
The Flame of Keld | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. |
Benevolent Unicorn | 1W | Creature — Unicorn | If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2 |
Uncivil Unrest | 4R | Enchantment | Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
Battletide Alchemist | 3WW | Creature — Kithkin Cleric | If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4 |
Gratuitous Violence | 2RRR | Enchantment | If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Sulfuric Vapors | 3R | Enchantment | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
Shield of the Avatar | 1 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
Samite Ministration | 1W | Instant | Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. |