Card Codex

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17 May 2024: Card library updated.

Rune of Protection: Lands

1W · Enchantment

{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Artillery Blast 1WInstant Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
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Vizier of Deferment 2WCreature — Human Cleric Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Avacyn's Judgment 1RSorcery Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Bontu's Last Reckoning 1BBSorcery Destroy all creatures. Lands you control don't untap during your next untap step.
Predatory Focus 3GGSorcery You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Urban Daggertooth 2GGCreature — Dinosaur Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Terra Eternal 2WEnchantment All lands have indestructible.
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
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