Card Codex

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17 May 2024: Card library updated.

Rune of Protection: Lands

1W · Enchantment

{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Tidal Wave 2UInstant Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Syrix, Carrier of the Flame 2BRLegendary Creature — Phoenix Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. 3/3
Rubble 2RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
Goblin Ski Patrol 1RCreature — Goblin {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain. 1/1
Hell to Pay XRSorcery Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Coordinated Barrage WInstant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Unleash the Inferno 1BRGInstant Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Skyclaw Thrash 3URArtifact Creature — Viashino Warrior Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4
Blaze Commando 3RWCreature — Minotaur Soldier Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste. 5/3
The Eighth Doctor 4WULegendary Creature — Time Lord Doctor When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4
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