M:tG card similarity search
1W · Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Kami of the Honored Dead | 5WW | Creature — Spirit | Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) 3/5 |
Xyru Specter | 2BB | Summon — Specter | Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. 2/2 |
Dumb Ass | 2R | Creature — Donkey Barbarian | At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. 3.5/2 |
Crypt Rats | 2B | Creature — Rat | {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1 |
Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
Arachnogenesis | 2G | Instant | Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. |
Pyrrhic Blast | 3R | Instant | As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card. |
Torn Between Heads | Sorcery | Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player. | |
Pixie Guide | 1U | Creature — Faerie | Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3 |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |