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17 May 2024: Card library updated.

Rune of Protection: White

1W · Enchantment

{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

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Color identity:
NameManaTypeText
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Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Dawn Charm 1WInstant Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
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Powerstone Minefield 2RWEnchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Thunder of Hooves 3RSorcery Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Recruit the Worthy WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Brazen Cannonade 3REnchantment Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
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