Card Codex

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17 May 2024: Card library updated.

Rune of Protection: White

1W · Enchantment

{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Midvast Protector 3WCreature — Human Wizard When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3
Captain's Call 3WSorcery Create three 1/1 white Soldier creature tokens.
Cleric of Chill Depths 1UCreature — Merfolk Cleric Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3
Expendable Troops 1WCreature — Human Soldier {T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1
Forktail Sweep 1RSorcery — Adventure Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Rending Flame 2RInstant Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Withering Wisps 1BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Postmortem Lunge XB/PSorcery ({B/P} can be paid with either {B} or 2 life.) Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Wall of Essence 1WCreature — Wall Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4
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