Card Codex

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17 May 2024: Card library updated.

Rune of Protection: White

1W · Enchantment

{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Wojek Apothecary 2WWCreature — Human Cleric Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1
Wandering Mage WUBCreature — Human Cleric Wizard {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3
Kei Takahashi 2GWLegendary Creature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2
Laccolith Warrior 2RRCreature — Beast Warrior Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. 3/3
Fixed Point in Time Phenomenon When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Wellgabber Apothecary 4WCreature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Burn Together RSorcery — Adventure Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Dawnfluke 3WCreature — Elemental Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3
Gravitic Punch 3RSorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Cyclops Gladiator 1RRRCreature — Cyclops Warrior Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4
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